This catalogue of free digital learning initiatives has been finalised as of July 2021. The project team continued to receive requests for new initiatives until November 2022. The catalogue is open and freely accessible to all interested parties
Use the filters on the right to search for specific initiatives in the Catalogue. To find out more about this project, the catalogue and the way it was categorized click here. To download a PDF version of the catalogue, click hereIf you would like more information, please contact michaela.protopapa@cardet.org.
Catalogue of Initiatives
REDIT
- Primary/Secondary Ed
- Language learning
- Social inclusion
The REDIT project addresses the needs of newly arrived migrant children in Finland by providing them with a language learning game to support their learning of Finnish or Swedish. Learning the language of the host country enables immigrant students to communicate with their peers and teachers, to have opportunities to learn in integrated classrooms or schools, to access higher education, to understand their rights within the community, and to have a broader range of job opportunities.
Digital learning games have been used to enhance a variety of outcomes, including language acquisition, motivation, and student confidence. They are able to provide immediate feedback, differentiated instruction, and a safe environment for students to practice the target language. The actual content of the game will align with the Finnish curriculum, so that teachers of immigrant children can incorporate it into their lessons.
Title | REDIT |
---|---|
Date launched | 01/01/ 2019 |
Status (Ongoing, forthcoming) | Forthcoming |
Type of Resource |
|
Purpose |
|
Online or Blended | Online |
Learning outcomes |
Migrant students will be able to:
|
Target group | Newly arrived migrant children in Finland, teachers |
Language | Different languages (not yet decided) |
Evaluation results/ monitoring plan | A team of experts/ a steering committee will ensure that the game is successfully developed according to the plan. |
Learning assessment | The game is based on the Finnish preparatory curriculum and is intended to supplement classroom activities. Any assessment will be enacted by teachers in accordance with the curriculum requirements. The game itself would have an inbuilt function that will get students to come back to play and a teacher backend that will enable teachers to monitor learning progression. |
Recognition or certification of learning | N/A |
Europass | Aligned with all basic Europass fields |
Financing and sustainability model | Swedish Cultural Foundation in Finland and Högskolestiftelsen i Österbotten |
Leading Organization | Abo Akademi University, Finland |
Contact Person | This email address is being protected from spambots. You need JavaScript enabled to view it. This email address is being protected from spambots. You need JavaScript enabled to view it. |
Website | https://projectredit.com (game soon available online) |
Is this initiative country-specific? If yes, please specify the country. | Finland |