This catalogue of free digital learning initiatives has been finalised as of July 2021. The project team will continue to receive requests for new initiatives and the next update is scheduled for June 2022. The catalogue is open and freely accessible to all interested parties. Submit an initiative that fits the purpose of the project to be considered for the catalogue.
If you would like to submit an initiative to be considered for the catalogue, please fill in this template and send it to michaela.protopapa@cardet.org.Use the filters on the right to search for specific initiatives in the Catalogue. To find out more about this project, the catalogue and the way it was categorized click here. To download a PDF version of the catalogue, click here
Catalogue of Initiatives
BIG STEP: Learning through Gamification – Integration of the Vulnerable Groups
- Language learning
- Social inclusion
Title | BIG STEP: Learning through Gamification – Integration of the Vulnerable Groups |
---|---|
Date launched | Start date 01-09-2016 |
Duration | Ongoing |
Type of Resource | Other [Video Game] |
Purpose | Language learning Social Inclusion |
Online or Blended | OL |
Learning outcomes | The aim of the video game is to provide training to basic language skills and information regarding the countries that will participate in the project (Belgium, Czech Republic, Greece, Slovenia, Cyprus) with a view to extending the variety of languages, levels of difficulty and cultural depth available in future endeavours. |
Target group | Refugees, other minorities etc. |
Evaluation results/ monitoring plan | NA |
Recognition or certification of learning | NA |
Europass | Aligned with basic Europass fields |
Financing and sustainability model | Erasmus+ European Commission |
Leading Organization | UC LIMBURG |
Contact Person | Email: This email address is being protected from spambots. You need JavaScript enabled to view it. |
Website | https://www.bigstepproject.eu/ |