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Purpose
  • Language learning
  • Social inclusion
The project “BIG STEP” will develop a novel educational 2-D serious video game which will help refugees engage in learning their host country’s language by playing and interacting digitally, while combining local cultural aspects (e.g. what time do they have lunch in Belgium? etc). The game will be tailored to the respective needs and educational level(s) of the target groups, who will be reached through the official structures in place by the member states, and will enhance their media and literacy skills to a great extent, competences that are going to be very useful when looking for a job eventually. The game will be free of charge and will stay online after the project ends.
Title BIG STEP: Learning through Gamification – Integration of the Vulnerable Groups
Date launched 2016
Duration Ongoing
End date: 31-12-2018
Type of Resource Other [Video Game]
Purpose Language learning
Social Inclusion
Online or Blended OL
Learning objectives TThe aim of the video game is to provide training to basic language skills and information regarding the countries that will participate in the project (Belgium, Czech Republic, Greece, Slovenia, Cyprus) with a view to extending the variety of languages, levels of difficulty and cultural depth available in future endeavours.
Target group Refugees, other minorities etc.
Evaluation results/ monitoring plan NA
Recognition or certification of learning NA
Financing and sustainability model Erasmus+ European Commission
Leading Organization UC LIMBURG
Contact Person Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Website https://www.bigstepproject.eu/